desc = "Dec 16, 1944: Wacht Am Rhein... Germany's last gamble in the West."
authors = "Strategic Simulation Inc."
date = 16.12.1944
turns = 32
turns_per_day = 2
days_per_turn = 0
nation_db = pg.ndb
unit_db { main = pg.udb }
map = pg/map17
weather = (
fair fair fair fair fair
fair fair fair fair fair
fair fair fair fair fair
fair fair fair fair fair
fair fair fair fair fair
fair fair fair fair fair
fair fair
)
flags {
flag { x = 35 y = 1 nation = usa obj = 0 }
flag { x = 39 y = 1 nation = usa obj = 0 }
flag { x = 48 y = 1 nation = ger obj = 0 }
flag { x = 7 y = 2 nation = eng obj = 0 }
flag { x = 23 y = 2 nation = usa obj = 0 }
flag { x = 6 y = 3 nation = eng obj = 0 }
flag { x = 17 y = 4 nation = usa obj = 0 }
flag { x = 25 y = 4 nation = usa obj = 0 }
flag { x = 26 y = 4 nation = usa obj = 1 }
flag { x = 32 y = 4 nation = usa obj = 0 }
flag { x = 41 y = 4 nation = usa obj = 0 }
flag { x = 44 y = 4 nation = ger obj = 0 }
flag { x = 26 y = 5 nation = usa obj = 0 }
flag { x = 40 y = 5 nation = usa obj = 0 }
flag { x = 7 y = 6 nation = eng obj = 0 }
flag { x = 33 y = 6 nation = usa obj = 0 }
flag { x = 39 y = 6 nation = usa obj = 0 }
flag { x = 12 y = 7 nation = usa obj = 0 }
flag { x = 49 y = 7 nation = ger obj = 0 }
flag { x = 1 y = 8 nation = eng obj = 0 }
flag { x = 42 y = 8 nation = usa obj = 0 }
flag { x = 48 y = 8 nation = ger obj = 1 }
flag { x = 1 y = 9 nation = eng obj = 0 }
flag { x = 36 y = 9 nation = usa obj = 0 }
flag { x = 37 y = 9 nation = usa obj = 0 }
flag { x = 1 y = 10 nation = eng obj = 1 }
flag { x = 23 y = 10 nation = usa obj = 0 }
flag { x = 24 y = 10 nation = usa obj = 0 }
flag { x = 8 y = 11 nation = usa obj = 0 }
flag { x = 31 y = 11 nation = usa obj = 0 }
flag { x = 38 y = 11 nation = usa obj = 0 }
flag { x = 20 y = 13 nation = usa obj = 0 }
flag { x = 33 y = 13 nation = usa obj = 0 }
flag { x = 11 y = 14 nation = usa obj = 0 }
flag { x = 12 y = 14 nation = usa obj = 0 }
flag { x = 15 y = 14 nation = usa obj = 0 }
flag { x = 53 y = 14 nation = ger obj = 0 }
flag { x = 54 y = 14 nation = ger obj = 1 }
flag { x = 16 y = 16 nation = usa obj = 1 }
flag { x = 46 y = 16 nation = ger obj = 0 }
flag { x = 38 y = 17 nation = usa obj = 0 }
flag { x = 43 y = 17 nation = usa obj = 0 }
flag { x = 4 y = 18 nation = usa obj = 0 }
flag { x = 33 y = 18 nation = usa obj = 0 }
flag { x = 48 y = 18 nation = usa obj = 0 }
flag { x = 59 y = 18 nation = ger obj = 1 }
flag { x = 23 y = 19 nation = usa obj = 0 }
flag { x = 28 y = 19 nation = usa obj = 0 }
flag { x = 43 y = 19 nation = usa obj = 0 }
flag { x = 43 y = 20 nation = usa obj = 0 }
flag { x = 54 y = 20 nation = usa obj = 0 }
flag { x = 10 y = 21 nation = usa obj = 0 }
flag { x = 27 y = 21 nation = usa obj = 1 }
flag { x = 39 y = 21 nation = usa obj = 1 }
flag { x = 3 y = 22 nation = usa obj = 0 }
flag { x = 4 y = 22 nation = usa obj = 0 }
flag { x = 20 y = 22 nation = usa obj = 0 }
flag { x = 48 y = 22 nation = usa obj = 0 }
flag { x = 32 y = 24 nation = usa obj = 0 }
flag { x = 59 y = 24 nation = ger obj = 0 }
flag { x = 1 y = 25 nation = usa obj = 0 }
flag { x = 41 y = 25 nation = usa obj = 0 }
flag { x = 59 y = 25 nation = ger obj = 0 }
flag { x = 21 y = 26 nation = usa obj = 0 }
flag { x = 22 y = 26 nation = usa obj = 0 }
flag { x = 15 y = 27 nation = usa obj = 0 }
flag { x = 33 y = 27 nation = usa obj = 0 }
flag { x = 34 y = 27 nation = usa obj = 0 }
flag { x = 36 y = 28 nation = usa obj = 0 }
flag { x = 50 y = 28 nation = usa obj = 0 }
flag { x = 52 y = 28 nation = usa obj = 0 }
flag { x = 8 y = 29 nation = usa obj = 0 }
flag { x = 9 y = 29 nation = usa obj = 0 }
flag { x = 44 y = 29 nation = usa obj = 0 }
flag { x = 4 y = 30 nation = usa obj = 0 }
}
players {
axis {
name = "Axis"
nations = ( ger aus it hun bul rum fin esp )
allied_players = ()
orientation = left
control = human
strategy = 1
ai_module = default.so
transporters {
air { unit = 28 count = 50 }
sea { unit = 298 count = 50 }
}
}
allies {
name = "Allies"
nations = ( bel lux den fra gre usa tur net nor pol por so swe swi eng yug )
allied_players = ()
orientation = right
control = cpu
strategy = -1
ai_module = default.so
transporters {
sea { unit = 290 count = 50 }
}
}
}
result {
check = every_turn
cond{
and { control_hex{ player = axis x = 16 y = 16 } control_hex{ player = axis x = 26 y = 4 } control_hex{ player = axis x = 27 y = 21 } control_hex{ player = axis x = 39 y = 21 } control_hex{ player = axis x = 48 y = 8 } control_hex{ player = axis x = 54 y = 14 } control_hex{ player = axis x = 59 y = 18 } }